English German
Quick Links
Info

The opinions, comments and viewpoints expressed in articles are solely those of the author and do not necessarily represent the views of the webmaster.

All press articles are still under copyright from the original source and provided for entertainment purposes and research only. If you wish to use copyrighted material from this site for your own purposes beyond the 'fair use' exception, you must obtain permission from the copyright owner.


» Beyond: Two Souls' focus is 'meaning, not fun', says David Cage

"I don't want to challenge their thumbs, I want to challenge their minds," says Quantic Dream CEO.
by Nathan Brown, published on July 30, 2012 - 1.45pm

Beyond Two Souls

Those expecting Beyond: Two Souls to be a departure from Quantic Dream's previous games like Heavy Rain should think again: David Cage says his focus in development of his upcoming PS3 exclusive is "creating an emotional journey," adding: "I'm not interest in giving [players] 'fun'."

Speaking to us as part of an in-depth look at the upcoming Beyond - which follows protagonist Jodie Holmes, played by Hollywood actress Ellen Page, in a story spanning 15 years - Cage insists that he is unwavering in his aim to "create something different".

"My goal is to surprise people, to give them something they want without knowing they want it," he tells us. "I want to create an emotional journey, a unique experience.

"I am not interested in giving them 'fun', I want to give them meaning; I don't want to challenge their thumbs, I want to challenge their minds."

Cage's games have always had emotion at their core, and Beyond will be no different, with the Quantic Dream CEO saying the game is his response to the death of a close relative. By following the protagonist for over 15 years, Cage hopes players will foster a deeper emotional bond with the character under their control than in other games.

Technology will be key to that, with the new engine Cage unveiled with his Kara demo at GDC, and Page's painstaking performance capture work, helping remove what Cage describes as "the robotic aspect" of videogame characters. That tech, though, serves the emotion, and while Cage admits his methods may not be to everyone's tastes, he remains resolute in his focus.

"Maybe this is irrelevant or just overly ambitious," he says. "Maybe this is not what most people out there actually want. But this is the goal I set myself with Beyond: to create something different."

Beyond: Two Souls stars on the cover of our new issue, E244, which should be with subscribers any day now and will be available from newsagents and Apple Newsstand from August 1.

Source: www.edge-online.com

Printerfriendly version · Read 2243 times

Last Update: 08/29/2019 Twitter  Facebook  YouTube  Instagram  Tumblr  Privacy Policy GDPR  HiStats © 2006-2019 TeamEPO
news ellenpage career media interact site web fancorner profile biography quotes factsandtrivia faqs filmography demoreel awards charity otherprojects gallery videoclips audioclips messageboard fanarts fanlisting guestbook links listedat affiliates aboutepo changelog contact epofaqs legalnotice